Entries Tagged as 'Superhero'

Interview with Designer Steve Kenson

In an interview with Kobold Quarterly, Mutants & Masterminds designer Steve Kenson explains how he created the superhero game that’s one of the most successful non-fantasy games to be released using the D20 System:

Essentially, M&M started with Freedom City. I designed the core of the setting as a freelance project, but plans to publish it fell through, so the project reverted to me. I continued to work on it in my spare time, fleshing it out even further.

I happened to discuss the setting with Chris Pramas, saying it was a pity because, at the time, there were no superhero RPG publishers to whom I could pitch the setting. Chris asked to take a look at it and proposed the idea of a two-book deal: I would design a d20 superhero RPG for Green Ronin and they’d publish Freedom City as the companion setting book. So I designed Mutants & Masterminds and it was popular enough for Green Ronin to continue the line and later hire me on as developer full-time.

Kenson’s next project for the line is a sourcebook called The Supervillain’s Handbook, which he describes as “a big guide to villains and villainy for the game.” He says that it’s the largest book he’s worked on for Mutants & Masterminds since Ultimate Power.

Review: Mutants & Masterminds

After playing most of the super-hero roleplaying games, the author of the Age of Ravens blog calls Mutants and Masterminds, 2nd Edition, the best of the bunch:

M&M builds from the d20 OGL in a fairly different direction. While at heart there’s the basic d20 system, in execution it feels quite distinct. I’ll admit I avoided it for some time because of that link, but I was really pleased when I finally sat down with the first edition. …

I started with Mutants & Masterminds in the first edition and eventually moved up, somewhat reluctantly, to the second. I hesitated initially as I’d bought most of the sourcebooks and was pretty happy with the play of the game. However the quality of the changes from first to second finally won me over. Every change seemed for the better, including some substantial retooling of the game elements.

Unlike most role-playing games that employ the D20 System, Mutants & Masterminds continues to be actively supported by its publisher. Green Ronin runs a Mutants and Masterminds web site, licenses the rights to develop supplements to other publishers with its M&M Superlink program, and released Mecha & Manga and Pocket Ultimate Power at this year’s GenCon.